Spite: Loa of Death

ABOUT


Spite: Loa of Death. Is a hack and slash game inspired by the famous Diablo-franchise. In this game project we got to pick from different themes where the levels would take place. We choose voodoo/ swamp theme for the game after the group had voted. The game starts out in a swamp inspired graveyard, and you progress through the swamp in the second level and to make the game feel more interesting we broke up with the last level being a temple so it felt more interesting.

Contribution


  • Level Designed first and third (last level)
  • World decorated all levels
  • Light artist on the levels
  • Designed boss area
  • Co-designed game mechanics
  • Co-worked on the pipeline with level designer and artists 

SPECIFICATION


  • 14 week project half time
  • 11 members
    • 2 Level Designers
    • 4 Artists
    • 5 Programmers
  • 3D - Top Down
  • Hack and Slash
  • Action Adventure Game
  • Engine
    • Student Made Engine (gratmotorn)

Toys Or Sus

ABOUT


An online multiplayer game, where 1-2 out of your teammates are trying och destroy your chances to win by taking out your other teammates without getting out voted as the imposter.

Contribution


  • Level Designed Main level
  • Decorated the level
  • Light artist on the level
  • Designed mini games
  • Co-designed game mechanics
  • Co-worked on the pipeline with level designer and artists and programmer 

SPECIFICATION


  • 14 week project half time
  • 11 members
    • 3 Level Designers
    • 4 Artists
    • 5 Programmers
  • First Person 
  • Social Deduction Game
  • Engine
    • Student Made Engine (gratmotorn)

Tales Of Stavros

ABOUT


Tales of Stavros: Is a 2D platformer adventure game. The theme we chose for this game was inspired by Greek mythology. You play as Stavros a fisherman who must save his land from the evil gorgon Medusa who’s been petrifying people around the lands. By gathering skills from different gods, you’ll be able to reach her temple and destroy her.

Contribution


  • Designed Boss's abilities
  • Puzzle for boss
  • Decorated the world
  • Level designed Hub-area and middle area together with boss area and boss temple. 

SPECIFICATION


  • 8 week project half time
  • 12 members
    • 3 Level Designers
    • 4 Artists
    • 5 Programmers
  • 2D Adventure Game
  • Engine
    • TGA 2D
  • Download Here

A Christmas Carrot

ABOUT


A Christmas Carrot: Is a mobile puzzle game with a Christmas theme. The snowman has lost his nose and the player needs to find his nose by solving puzzle. For some extra collectibles the player can try to reach all three snowflakes on each level.

Contribution


  • Level Design 3 of 9 levels
  • Co-scoped abilites and mechanics
  • Level Decorating

SPECIFICATION


  • 6 Week Game Project half time
  • 13 members
    • 3 Level Designers
    • 4 Artists
    • 6 Programmers
  • Mobile Game
  • Puzzle Game
  • Engine
    • Unity

Stella Marina

ABOUT


Stella Marina: Is a Shoot'em Up Game, were the player is submarine descending the ocean to see what've disturbed the bottomfloor. On it's way the player needs to avoid obstacles in form of sea-animals.

Contribution


  • Game Design
  • Designed 3 out of 6 levels
  • Co-wrote Game Design Document
  • Calibrated enemies and players attacks

SPECIFICATION


  • 7 Week Game Project half time
  • 12 members
    • 2 Level Designers
    • 4 Artists
    • 6 Programmers
  • Shoot 'em Up Game
  • Engine
    • TGA 2D

Birb Boy

ABOUT


Birb Boy: This game is a 2D-platformer inspired by the popular game Super Meat Boy which is a quit a hard game but manageable. I think the level design of this game was fun to do since we were able to include a lot of different level design. You play as “BirdBoy” who’s in his quest to find love. It’s a really cute game with a lot of cute assets so it weighs up for being brutally hard which where our concept.

Contribution


  • Co-wrote Game Design Document
  • Mood board for game
  • Level designed 3 of 10 levels
  • World decorated the levels
  • Co-designed tile-sheet

SPECIFICATION


  • 6 Week Game Project half time
  • 12 members
    • 3 Level Designers
    • 4 Artists
    • 5 Programmers
  • 2D Platformer Game
  • Engine
    • TGA 2D

The River

ABOUT


The River: The first game I’ve ever worked on, you play as a boat trying to get home after a fishing trip followed by a storm, trying to avoid different obstacles. An “Endless Runner”- Inspired game. It’s interesting to see how much I’ve grown since this game.

Contribution


  • Designed on of three levels
  • 3D-modeled the tiles for the level
  • Co-concept of game mechanics

SPECIFICATION


  • 5 Week Game Project
  • 12 members
    • 3 Level Designers
    • 4 Artists
    • 5 Programmers
  • Endless Runner (Inspired) Game
  • Engine
    • Unity